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Tecmo Terms

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Tecmo Terms

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Manley looking like a run assassin should.
 
Mann ripping some poor bastards head off.
 
 
Never underestimate the
Doom Combo.

Bionic Playpick-  This is simply calling the persons play 3 times in a row and effectively ending their drive.  It is a very sweet feeling to get it all 3 times, then laugh and them and shout Bionic! as you get the ball back.  No one Bionics you like the NYG.
 
 
Mool- Im not even sure if this is how it would be spelt, but it is pronounced Fool with an "M".  This is a term used to describe lazy or shitty blockers, or on Defense guys who dont cover their man.  Like on seattle Run 1, the blocker for Warner is very slow and shitty and never even gets out of the backfield before warner.  This however can be a benefit because then the defender doesnt have an opportunity to grab the guy and shake him off which can lead to a big gain.  For defense if their is a safety and you call pass and he still doesnt cover his man he is often called a mool.  Ronnie lott tends to be a mool.  How did this phrase come up? i think someone tried to say fool once and it didnt come out right and this stuck, whatever.
 
Jew Route- This is when a reciever makes a cut in his route and the ball is passed to him during it.  If the defender gets close enough to pick it off he will get taken control of by the comptuer and the computer will move him away from the pass for long enough for it to be completed(this is done because once you get close to a defender getting a pass it auto-zooms in, but it backfires on a slant).  This is gettign jewed and hence a jew route, HA.
 
Popcorn- This is the term used to describe when a player gets run right over. He will be hit and fly up in the air and bounce around, looking like popcorn is being made.  Mack on cleveland makes popcorn, almost everytime he hits a defender.  Bo makes popcorn too, he just never gets a chance to showcase his ability because you know, the defenders are always behind him. The human defender can get popcorned too, if you grab say the RB and the RB has a blocker he will come over and popcorn you letting the RB free.  The most vicious popcorn ever was Bo against Indy in 1 player mode, it looked like Bo kneed his face in, he sent the guy flying across the entire screen and basically ended his career in that instant. Bo was tired of all the talk about how Mack makes popcorn so he just wanted to make a statement.
 
Maniac- This is a term we use for basically everything.  Basically if a guy is having an extraordinarily good game and chewing you up he gets called a maniac.  Like nelson on Minnesota has a tendency to do this on some teams, or Long on LA has some good games.  Also just a sheer great player often gets called a maniac, like Singletary is a maniac, so is dixon, because you basically cant pass on them. Its out word used to dexcribe anyone doign good basically.
 

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Insane Maniac- John Elway. He is the main insane maniac, Jerry Rice is also one.  This is used to describe the elite players. Lott, Bo, LT, since when you play them you cant stop them you basically call them an insane maniac and give up hope of winning.
 
Gang Probed- If you get a huge return against you on special teams, you got gang probed.  LA used to be known for this, but it just never happens anymore, which is sad.  Now the team with the worst coverage is probably Dallas, they get gang probed alot. Its not fun to get gang probed, not fun at all, since it basically ends the game if you arent a great team, it usually results in a frozen game or broken stuff.
 

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Getting Probed by Gentry, hey it happens.

Strong Side/ Weak Side Runs- The strong side run is the run that goes towards the main defender.  So if they do not pick this run they will be blocked and the run will go, or should go, for big yards.  Most of the time the strong side run is the top run becasue most all the good defenders in the game are on the top, with a few exceptions.  Weak side run is just the opposite, the run away from teh defender, often the defender will not have to pick run and can still stop this play becasuse there is no blocker on him. This run in general is good for 2-4 yards depending on teh defenders position and your RB's speed.  However if your RB has dekeing ability then he can turn this into a big gain.  Basically if you Weak Side run is working for more than 5 yards per carry everytime the game is over becasue they wont be able to stop your offense.
 
Generic Run-  This is the standard run in the game, the RB powers through the tackle and centre. Generally this is the most effective run since it gets you out of the backfield the quickest.  Its a very good run to have, possibly the best one.
 
Abstract- This is basically a sweep. The RB goes all teh way to the outside and then cuts.  It takes the longest to develop and doesnt work that well on great defenders because they can just shake their blocker and get you before a huge gain.  But it can be very effective and still work well.  Also there are different blocking patterns on an abstract. I believe most defenders on the opposite side of the field(Weak side) still get blocked on an abstract, atleast the linemen do for sure. 
 
Hybrid- This is exactly that, a hybrid, a combo of the 2 runs and damn powerful.  The guy still runs out around the line but he starts on the same side of the field he is running to instead of the oppostie side like on a sweep.  This makes the play develop much faster for better results. You can also get better blocking patterns on this play, usually this play can devastate MLB if it goes to the weak side, becasue they will still be blocked, a very useful play to have.
 
Game Over- This basically means, give up all hope you cant win. It is when you call 1 run, and you cannot stop the other one at all. You want to be able to call run 1, and limit run 2 to 2-3 or possibly no yards, but if you call 1 of the runs and the other can still chew you up, then this is game over.
 
Game Over #2- This is usually stated after a key play or turning point in the game, such as a pick in your own territory.  Usually it is Cam who calls for Game Over after a brutal play, and usually he is right, as in 99% of the time or more.
 
Hitting a Wall- This occurs to brutal defenders most often, usually 1 or 3 ratings.  It is when they make a turn to follow an offensive player and suddenly just lose all their speed, then the O guy will blow by you for big or huge yards, it cant really get any worse than hitting a wall.  Jeffcoats is a well known wall hitter.
 
The Lure- The Lure of a first down.  You pick a pass, you see the defender cheating up and you basically know almost 100% if you went deep you would have him, but instead you take the dump off play for 5-7 yards that picks you up your first down.  No one can resist this, it is the lure, and it has you in its sights.
 
Swine Bagging-  In the situation where you pick a run and it is towards the defender on D and he does not have run picked, if the defender comes in and dives at you and tackles you, you got swine bagged.  Don't ask how this got started.  It is annoying to ever have this happen to you since it turns a potential 15+ yard gain into nothing.  This can also apply on any sort of defender diving to tackle you when you would otherwise not get tackled.
 
Over Think- In a key 3rd or 4th down situation when a player takes far too long to call his play this generally results in an overthink.  What invariably will happen is despite(or becuase of) all your thinking about you, you get your play picked and you are punting or turning the ball over.  It has been scientifically calculated that a play pick occurs 99.9% of the time there is an overthink.  And if you wait so long your opponent actually shouts overthink, you might aswell just punt the ball right then and there, even if its 3rd down, because you got no hope.
More to come.

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Don't let this be you.

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Get out of the way when the Fridge is in Town.