Tecmo Bowl
Playbooks

HOME

Code of Conduct
Teams
Players
Rosters
Playbooks
Rankings
Human Players
Team Records
Historical Rankings
LT
Jerry Rice
Tecmo Greats
Tecmo Terms
Our Lord and Savior
Breaking News
Tecmo Sports News
Message Board
Polls
Links
Archives

Every Play in the Game.


TEAM RUN PASS OVERALL
LA A+ A A+
IND A- A+ A
CLE B B+ B+
MIA B+ A- B+
SEA B+ B+ B+
DAL A C+ B
DEN B+ B B
SF C B B
NYG B- C+ B-
CHI B C C+
MIN D- C+ D
WSH F D D-


New York

What you have here is the New York Giants playbook. A pretty standard playbook, NYG have the game's Generic Run (Run 1) , which is a fine. If the defense is not careful this run can do some damage. Notice how this run goes upwards? This is known as the Strong-Side run because 9 times out of 10 the human defender will be playing with a man on the upper half of the screen (usually the top safty or RE), what this means is that if they haven't called the Strong Side run their man will be blocked. This is big. Run 2-The Hybrid The Giants run 2 is a weak-side hybird of the Generic Run and the Sweep. A sound play but against almost every team this is your secondary run that is rarely gone to, and when it is, it's for short yardage (2-3 yards). The Giants running half of thier book is very solid, worthy of a B- grade.

Passing Attack - Pass 1 - Curls. Ugh. A very bad passing play for QBs not named Dan Marino to have. With Curls it is either throw it right away or not at all. Repeat: NOT AT ALL. Once the 3 WRs have finished their curl patterns they are all within 4 yards of each other, very easily picked by defenders. So to recap: Pass 1 stinks. This is the Giants clear secondary pass, and you have to be gutsy to throw it. Luckily for the Giants Simms is one of 5/6 QBs that can actual make this pass work for the bold. Pass 2 - That Damn Pass A money pass in every sense of the word. Essentially guarenteed 7-8 yards when the defense does not choose it Pass 2 is your key pass when controlling the Giants. Watch as your bottom WR goes deep, taking the human defender with him. And watch how Bavaro cuts out at about 7-8 yards and waits for the easy pass. You can basically forget your Top WR because he is covered a large percentage of the time, but you don't need him. This is the play that gets the Giants downfield. Just make sure you have the defense respecting Run 1. Passing grade: C+ range

New York Overall: B-


Minnesota

This is the Minnesota Transformers' playbook of crud. Run 1 - Abstract Sweep This play is average. For it to work well you need good personal and a very strong other running play. It is a strong-side run, which is good (the play is flipped on the picture because MIN is the away team)but overall this play is not good for a weak running team like the Transformers to have. Minnesota really sullies the name of Transformers though, I might have to start calling them the Go-Bots. Run 2 - WR Reverse (Down verison) The WR reverse is the worst play in the game. Repeat: Worst Play in the Game. Thanks to this play the Giants and Indy (Indy for fuck sake) can totally own this offense. Like massively own. This running game-plan gets a D-

Passing Attack - Pass 1 Slants A high-risk, high-reward play, Slants gives you the deep man option that the man usually looks after and always gives you a man over the middle for a 8-9 yard check down. But be warned the defense player can cheat for picks rather easily with this play because of the middle WR's such close proxcimity to the edge of the screen. The defender can just pop out of the wood-work for the devastating INT. Pass 2 - HB Dump In theory a great play because you got your bottom WR going long, lots of options over the middle and if nothing looks good you can just dump it off to the HB for some gain. Theory however is wrong. HB Dump is a pretty ineffective play. The cost of having 4 WRs is pretty steep as the QB will be facing a heavy blitz from the right side as the LE comes in untouched. So to buy time the QB has to go grapple this guy and send him flying then look for a target. More often then not the QB settles for the dump pass to the HB but that only picks up a handful of yards. This play would likely be much more effective if the QB just took a chance and let it rip to the top WR after shaking the LE, but is much much harder to do then say. Passing grade: C+

Minnesota Overall: D+


Dallas

This is the Dallas playbook. Run 1 - Generic Which is an excellent thing when you have Hershal Walker back there. Run 2 - Hybrid Dallas' running play book is the exact same as the New York Giants. I covered that at the top of the page. So go up there for comments on these plays. But keep in mind Dallas has Walker on these plays, making them way more effective then the Giants. Running Grade: A a B for the plays but having Walker makes them that much more important to have.

Passing Attack - Pass 1 - Park & Run This play gives Curls are run for it's sucky money. The top WR does go deep, but the other two WR PARK RIGHT BESIDE each other after finishing their routes. If the Top WR is covered and you have no choice but either super quickly switch to the bottom WR and fire or run with the QB since once the other 2 have finished their routes they really can't be passed to. (Hence, Park & Run) Usually the bottom man is covered, leaving the other two. This play can be gambled on for picks, since the check down is at the edge of the screen. A bad play. Pass 2 - Shotgun (Dallas Variety) All the shot-gun passes in the game (4) are unique. Dallas' verison is the best one. Both top and bottom WR go deep (usually one of them is covered) and then you got 2 receivers over the middle for solid gains. The 3rd WR (doing the curl) is Walker. This guy is extra blazing when he gets the pass and can break loose for huge gains. The drawback on this play is that the QB faces strong right-side pressure and can easily be sacked if indecisive, and since White isn't exactly Joe Quaterback this play can be picked off by a human defender in a gambling mode. Passing grade: C+

Dallas Overall: B


Indy

Indy's team saving playbook of doom. Run 1 - Generic (Inverted) With certified maniac Eric Dickerson in the backfield the more generic runs the better. Since Run 1 goes down it is a weak-side Run against roughyl 80% of the teams, so it will be your secondary run you use in short yardage situations. A good run to have when you have Dickerson. Run 2 - Generic Powerful Run 2. If the defense doesn't call Run 2 and is being a player on the top half of the screen it is big gains for Indy. Very big. These running plays are very good to have. Running Grade: A- Passing Attack - Pass 1 - Weird Stuff. A totally unique play exlcusive to Indy this play is huge for them to have since Jack Trudeau is the worst quaterback ever. The top WR goes deep, taking the human defender with him. That leaves rainbow-armed Trudeau to choose to throw to Dickerson coming out of the backfield for a solid 8 yard gain, or to super slug slow Pat Beach (the TE) for a 5-6 yard pick-up. If Beach was a Bavaro or Christenson, Indy would be tearing it up with this play. It should also be noted that Beach is never covered when the defense picks this play, nobody is sure why but he is wide open. You aren't allowed to throw to him when this occurs. Pass 2 - That Damn Pass (Variation) We covered the greatness of That Damn Pass when talking about the Giants, this verison is slgihtly varied (the WR is the man making the cut and is the main target), while the TE doing the slant is the deep man. The top WR does not go as deep as indicated, but is usually covered. The plan here is to make sure the human respects the deep man, then dump it off to the WR for an easy 7-8 yards. Again this really saves Indy because the WRs are so spread out. If they had says Curls or Slants Indy would be dead. Totally dead. Never win ever dead. Passing grade: A+ Two passes that totally save the team.

Indy Overall: A


LA Raiders

LA's Best Playbook in the Game. And why is this do you ask?, oh let's us count the fucking ways. And it all starts here, the heart and soul of LA, and THE best running play in the game by lightyears, this is the Run that puts the fear of God into every defense not named the New York Giants. Run 1 - Generic (Bo Jackson Variation) Somebody call the national guard, because Bo Jackson's Run 1 is unstoppable when it has not been called, unless the defense has a star player on the bottom half of the field (which is rare). The defense is calling Bo Jackson's Run 1 80-90% of the time since if they don't and the O calls it, watch as Bo Jackson uses his 1.65 speed to gain 50 or more yards. This play, while it looks a lot like the Generic run is the Bo Jackson Variation for 2 reasons. 1. LA uses a spilt-back formation, the only team in the game to do so. and 2. Because it is BO JACKSON getting the ball. When on offense, you want to be timely with your selection of Run 1 since the defense will be calling it so much. Just make sure you throw it in every once and a while to keep the respect level up. Hell, even when the defense has it called don't put it past Bo to gain 25-30 yards. Run 2 - Abstract (Allen Variation Sweep) Damn, why couldn't this be a Bo play as well? Damn. Marcus Allen's Run 2 is pretty decent and can do some damage to lesser teams. The key check is if the defense is calling Run 1 and Marcus Allen can still gain more then 4-5 yards then it is game over. Repeat: Game Over. Usually Allen can gain 3-4 yards except against run destorying teams like the NYG or WSH. A good run to have but god damn. Running Grade: A+

Pass 1 - Tecmo Bowls Best Passing Play LAs Pass 1 is five kinds of awesome. The fast TE Christensen goes very deep, and Tim Brown comes over the middle for an easy 8-9 yards even when the defender is cheating up. Since Christensen is left open when the defense calls run, which they do (Thanks Bo) he has to be covered by the human defender leaving Brown wide open and with plenty of running room. Brown can take huge advantage of open filed with his uncanny juking ability. As a bonus Marcus Allen comes out of the backfield and runs pretty deep as well, but he is really a non-factor on this play. Pass 2 Basically a variation of Chicagos Dump Play (Inverted) this is LAs secondary (see: useless) pass. If the defense calls Pass 1 you cant throw the ball to anyone but Allen for minimal gain on this play. Really its a pretty good play but teams get epic coverage on it against LA if they call Pass 1 and since you have Bo and Pass 1, Pass 2 doesnt do a whole lot for LA. Passing Grade: A

LA Overall: A+


Chicago.

Run 1- Standard Abstract , which is pretty standard for standard Chicago. Since this is you topside run (usually your main run) it would be a lot better to a generic run 1. However since it is Walter Freaking Payton, if they are caught calling pass it can chew them up in a huge way. But since this is Chicago, it never does. Run 2- Hybrid run. Hybrid would be a lot better if it was switched up with run 1 so the hybrid went to the top. This is a good enough run but it just never seems to break out with Chicago. Running Grade B

Pass 1- Half-Back Dump (Variation) This is Chicagos money pass, it is a pretty good pass but it really gets hurt by the suckinees of pass 2. On this play you have a man going deep and Payton pulls up very short. You end up dumping off to Payton 90% of the time, which is good; Payton can usually run for 9 yards on the play (never a first down). Payton will always stop short on this play, he will NEVER keep running unlike every other RB in the game on the dump off play, they do it 50% of the time, this causes 8-9 yard gains instead of 12+ yard gains every time. And also limits its big play potential since Payton in open field would be a monster. The TE gets covered a lot making him useless. This play is totally unpickable. Pass 2- Park and Run, the play that singlehandly stops Chicago from being a Mega Power in the Tecmo World. They have all the talent in the world but this play sucks so much it kills their entire offensive game plan. You simply cannot throw on this pass, usually the deep man I covered giving you no options. This is also what makes them so damn predictable, with only 1 pass to go to the D can gamble a lot. Passing Grade C

Overall Grade: C+


Cleveland

Run 1- Power I Generic (Inverted) , and we mean power. With Mack running the ball you really cant say how much power there is. Its a Generic run but it goes to the bottom instead of the top, which is very strange, only 2 teams have this. This play works alright but it is your weak side run so it is secondary and you hardly ever call it. Unless of course you are Kyle, then you cant get enough weak side run, weak side run for breakfast lunch and dinner. Weak side run while you sleep and weak side run while your doing homework. Basically you live for weak side run. Stay away from weak side run, seriously. Run 2- Power I Generic. This is where Mack really gets to break loose and make that patented popcorn. Powerful strong side run can be very dangerous when Mack gets a little open field and then starts Running Right Through your useless computer player defenders. Doesnt even have to avoid them, just runs right over them and they popcorn out of the damn way. This makes this running play pretty effective, Mack isnt the fastest so it doesnt kill them but it is standard they have to respect your run or die. The 2 generic plays really helps Cleveland because Mack probably wouldnt have enough speed to be able to run outside. Very well designed for them. Running Grade: B Mack is Power.

Passing Attack: Pass 1- HB Dump - For Cleveland this play can be effective. The key to the play is if the deep man is open. If he is then you also have a short man option at the top of the screen and the Halfback dump. However there is a high percentage chance that them just calling run will give tem the deep man coverage they need. Also on this play there is a defender coming for your quarterback. If the deep man does get covered and your halfback runs out instead of parking near the sideline ten you really cannot throw on this play. So its good that it is rare for Mack to r un out. This play also has a high chance of being picked. Pass 2- Pass 2, god pass 2. Yes pray to god early and often or you arent going to be able to stop this play. Its been covered in the giants playbook. It works just aswell with Cleveland as it does with the Giants. They have Kosar throwing so its hard to pick off the short man pass. And their TE is the 4th best and has decent speed but he isnt burning anybody, in general if the D isnt picking this play they will be getting chewed up for 7-8 yards everytime. Passing Grade: B+

Overall Grade: B+


Denver

Run 1- Abstract. This play is surprisingly effective for Denver. It can really chew up some teams badly and overall is very solid. This is rare since abstracts usually are not great, especially when it is your string side run. Dont try this against the Giants; dont try anything against the giants, just forfeit before the game even starts. Run 2- Generic , look at Denver go. Denvers running game is so damn powerful, you just have to call run almost everytime; Dorsett can chew you up so bad with either run. This weak side run is effective because it is a generic and I good for an automatic 3 yards. Its really crazy how damn powerful their running game is because HOFer isnt a complete monster (at least in time trials) but he is always big on gameday. Running Grade: B+

Pass 1-Awsome play that always kills you. Ya its not fun to play Denver, pick run and you will be seeing a lot of this pass. On this play the bottom WR cuts down and the 2 other men go deep, forcing the defender to go deep and leaving the short man wide open for the patented 8 yard gain everytime. Because Elway is throwing this it is very very hard to pick it off. Easily one of the best plays in the game. Pass 2- Shotgun (Denver Variety) Like all shotgun plays there is a defender on you right away, so run down and get him out of the way. It can be very effective if the defender picks up, then they have the bottom man going really deep and the top man cutting down across the screen. The other 2 men go to the top and dont generally get passed to. However if the other guy calls pass 1 then both the top and bottom man are covered and so the play generally goes no where. It isnt known exactly where the 2 middlemen stop running, but the one who does go longer doesnt always stop in the same place. It is very risky to pass to one of those men. Passing Grade: B

Playbook Grade: B


San Fransico

Run 1 Generic (Inverted) If this was a strong side run Id started with the sentence Welcome to the Best Playbook in The Game. Craig is a good back who would be dangerous with two running plays; and he does all he can with his one weak-side run. Running Grade: C

Pass 1 That Damn Pass (Useless San Fran Variation) Its your standard great That Damn Pass but its the play that defenses call the vast majority of the time so its gaining of positive yards is rare. Pass 2 Halfback Dump A good play for San Frans personal, with Rice going deep, and Roger Craig in the backfield ready to pick up 5-6 yards. Ass Wilson runs a curl but doesnt factor in a lot. Same goes for the receiver running the slant. This is the same play that Cleveland has but with better personal to run it. Pass 3- Shotgun (San Fran Variation) - It's a shotgun play. Craig runs out, Jerry and Ass go deep. How's that for cheap explanations? Passing Grade: B

San Fran Overall: B


Miami

Run 1 Ok so youre Miamis offensive coordinator, you have an awesome QB giving your passing attack tremendous upside that has defenses calling a lot of pass. You have a clinically dead running back that has no speed or ability of any kind, and doesnt even have upside. What do you do? You draw up a unique play to Miami that provides maybe the best blocking scheme in the whole game, The Draw Play. Smart move. Now you have Lorenzo Hampton being able to break off a run for more then 7 yards. Very smart. Only an Outside Linebacker can stop you now. Running Grade: Tough call since Hampton sucks but the play saves him and is perfect for what they have, lets split the difference and say B+

Pass 1 Curls We covered the crappiness of Curls in the New York Giant playbook, but with Dan Marino at the helm suddenly Curls kicks ass. An experienced QB can gun pass after pass to the open man for easy 10-yard gains. Pass 2 Park & Run We covered the crappiness of Park & Run in the Dallas Cowboys playbook, but with Dan Marino at the helm suddenly Park & Run kicks ass. An experience QB can gun pass after pass to the open man for easy 10-yard gains. Pass 3 Shotgun (Miami Variation) A good play once it develops, usually sees a deep man open and two quick receivers over the middle open waiting for the pass and an easy gain. Marinos gun can keep the defender honest on the deep man and allow the middle receivers to have a lot of open field and good gains. Passing Grade: Without Dan Marino youre looking at about a D, with Dan Marino youre looking at an: A-

Miami Overall: B+


Washington

Run 1 Generic Ok, a generic run thats fine. Your RB kind of stinks but you need a ground attack, and a generic run is as good as anything else you could put here. Run 2 - WR Reverse (Down) Oh My God No. Well now youve done it. Youve ruined Washingtons offense, made The Doom Combo of Manley and Mann a mute point, and broken the hearts of children everywhere. It was a sad day in Washington when they decided to use the WR Reverse. A sad day indeed. Run Grade: F

Pass 1 Curls A bad play, made even worse by the defense always calling pass thanks to WR Reverse. Thanks WR Reverse. Williams can make this pass work occasionally but its like playing Russian roulette. Pass 2 Slants A good play (duplicate of Minnesotas), too bad its getting called 95% of the time thanks to WR reverse. I hate you WR Reverse. And your family. Pass Grade: D

Washigton Overall: D-


Seattle

Run 1 Abstract Your standard Abstract run with a pretty good running back. Run 2 Generic (Inverted) Your standard Generic (Inverted) run with a pretty good back. The less we talk about Seattles running back and running game the better. Running Grade: B+

Pass 1 That Damn Pass (WR Variation) We covered the awesomeness of this play before. Every offensive co-coordinators dream, and every defensive co-coordinators nightmare. Pass 2 - Congress Bomb - Unique to Seattle this is a pretty good play. Steve The Congressman Largent goes deep, and the human defender along with him, leaving the TE to curl at about 8 yards for an easy gain. Their TE is slow, and struggles to pick up a 1sst down in over 10 yard situations but this is a very strong play. The bottom WR running the slant is just there to look at, unless the defense has called Pass 1, then its time to either eat the ball or force in a tough pass to the TE or bottom WR. Passing Grade: B+

Seattle Overall: B+


huddle.jpg

Ok, who wants to block LT?

giantsmontana.jpg

God i hate playing the Giants.

Playbooks

elwaymontana.jpg

Montana's:  "Get the damn ball to Jerry Rice."

Elway's: "Damn i wish i had Jerry Rice."